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  1. Join Date
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    #301
    Quote Originally Posted by Lucius View Post
    Ah okay, I have a friend using a 19" Dell. The resolution is more than 3000 and I was able to play a lot of games there, nothing new though

    Would be very cool to see an actual shot with your dual monitors running a game
    I can't find the Far Cry and FSX dual-monitor images. I think I used my old nVidia 8600 GT for those. It's not easy so far with ATI cards for those games.

    Here's X-Plane 9 which does just fine with my HD 5770.




    Photo Bucket limits the size of images. But, they're huge!

    Crysis Dual-Monitor


    FSX:
    Last edited by Jun aka Pekto; December 9th, 2009 at 03:48 AM.

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    #302
    Wow you also Crysis on dual monitor, beautiful! Mas okay pa siguro pag sniper then zoom? Too bad I focused too much on laptops and designing, lost my passion for setting up PC's in early 2000

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    #303
    Quote Originally Posted by Lucius View Post
    Wow you also Crysis on dual monitor, beautiful! Mas okay pa siguro pag sniper then zoom? Too bad I focused too much on laptops and designing, lost my passion for setting up PC's in early 2000
    I need a much beefier video card though. 2 monitors are good for flight sims if I have side-by-side seating. Otherwise, 3 monitors work best. Before I do that, I may have to buy an HD 5970 or a GTX 295 since I have a 1 x PCI-E video slot motherboard. Or, I could buy another HD 5770 and buy a Crossfire-capable motherboard.

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    #304
    Quote Originally Posted by Lucius View Post
    Wow you also Crysis on dual monitor, beautiful! Mas okay pa siguro pag sniper then zoom? Too bad I focused too much on laptops and designing, lost my passion for setting up PC's in early 2000
    You don't need multi-monitor for sniping which by the way, is a very big part of Crysis.

    I've gone back to college and made acquaintances with younger college kids who are into gaming. Hence the sudden interest in catching up.

    I preferred flight sims more ever since I was their age. But, I'm still capable of playing pc and console games with my nephews and their other uncles/friends. That's why we have a weekly family Battlefield 2 fest.

    Oh. I had to return my kid's monitor back to her Mac. I don't want her to have a fit like last time.
    Last edited by Jun aka Pekto; December 9th, 2009 at 04:31 AM.

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    #305
    I don't know but for me medyo kapos for shooting games ang normal widescreens, if the space is that wide grabe it must be really fun.

    Wonder how Left for Dead 2 would look like on dual monitors

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    #306
    Quote Originally Posted by Lucius View Post
    Wonder how Left for Dead 2 would look like on dual monitors
    Not good. The targetting crosshair would not be centered. It would be offset to the side of the monitor. That's why 3 monitors is best for shooter games.

    The only real advantage of triple monitor in shooter games is your enemy (in multiplayer) can see you sooner and take a shot at you while you're still swivelling around. The human eye is geared for symmetry.

    Our server master has triple monitors for gaming and has the pc to handle it. Well, he owns a DIY pc store. His newest pc has dual Xeon quadcores, 8gb ram, and dual GTX 295's*. He also has three 22" monitors (NEC I think).

    Dual GTX 295 = 4-way SLI. Just one of those videocards costs almost as much as my whole pc.
    Last edited by Jun aka Pekto; December 9th, 2009 at 08:11 AM.

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    #307
    i remember playing Darkside and Clouds of Xeen separately way back in the early 90s. I don't think i ever completed all the quests to finish the combined World though. hmmm... may go back and play that now too.

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    #308
    Quote Originally Posted by Jun aka Pekto View Post
    I really don't have any big-ticket games in mind til next year when Storms of War: Battle of Britain is released. The online brochures say the clouds will be based on accurate airmass/terrain type meaning they'll be weather accurate.

    It's a bold statement which I'll be very interested in verifying, not that it'll stop me from buying the game if they weren't. He He.

    The fully functional and dead accurate virtual cockpit alone is enough to get me interested:
    I've been waiting for SoW to be released for like forever now.
    I just bought a new set of hardware to replace my dead motherboard.
    If Maddox does not release SoW soon, I'm pretty sure my hardware will no longer be able to handle the eyecandy. I hope Maddox finally releases it soon.

    Otherwise, I'd have to upgrade my H/W again.

    (But then again.. I dunno why I'm still aching to play SoW. After 5 years of playing the IL2 series, my Fritzes and Gustavs are still getting blown out of the sky by puny Polikarpovs! Shameful!!! I guess I'll get a taste of being blown out of the sky in style by Hurris on my Emil by the time SoW comes out.)

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    #309
    Quote Originally Posted by ess View Post
    I've been waiting for SoW to be released for like forever now.
    I just bought a new set of hardware to replace my dead motherboard.
    If Maddox does not release SoW soon, I'm pretty sure my hardware will no longer be able to handle the eyecandy. I hope Maddox finally releases it soon.

    Otherwise, I'd have to upgrade my H/W again.

    (But then again.. I dunno why I'm still aching to play SoW. After 5 years of playing the IL2 series, my Fritzes and Gustavs are still getting blown out of the sky by puny Polikarpovs! Shameful!!! I guess I'll get a taste of being blown out of the sky in style by Hurris on my Emil by the time SoW comes out.)
    Well, IL-2 ran pretty well on older hardware when it came out despite looking fantastic at the time. I have faith in Oleg's skills as a programmer. So long as I get a consistent 25fps I'm happy. The only time I care about 60fps or more is if the card isn't performing up to spec.

    As for actual dogfighting? I've been suckered into a spin more than a few times as well as being shot down. Oh well.

    Me-109 vs I-16..... What tactics are you using? Usually, I'd use zoom and boom tactics like what US fighters used vs the Japanese Zero. Even then, it's still hard for me to shoot an I-16 down.
    Last edited by Jun aka Pekto; December 10th, 2009 at 04:56 PM.

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    #310
    Quote Originally Posted by Jun aka Pekto View Post
    Well, IL-2 ran pretty well on older hardware when it came out despite looking fantastic at the time. I have faith in Oleg's skills as a programmer. So long as I get a consistent 25fps I'm happy. The only time I care about 60fps or more is if the card isn't performing up to spec.

    As for actual dogfighting? I've been suckered into a spin more than a few times as well as being shot down. Oh well.

    Me-109 vs I-16..... What tactics are you using? Usually, I'd use zoom and boom tactics like what US fighters used vs the Japanese Zero. Even then, it's still hard for me to shoot an I-16 down.
    I start out by exploiting my altitude and doing diving attacks on the I-16 then climbing up. But after a couple of fruitless attempts, I eventually find myself hugging the ground fighting for dear life. Those I-16s seem to be powered by alien technology....I swear I've seen them float upwards as if they were Harriers. :D

    Anyway, have you tried BoBII? Although less flashy and much older, I feel this one gives better immersion than IL2.

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    #311
    Quote Originally Posted by ess View Post
    I start out by exploiting my altitude and doing diving attacks on the I-16 then climbing up. But after a couple of fruitless attempts, I eventually find myself hugging the ground fighting for dear life. Those I-16s seem to be powered by alien technology....I swear I've seen them float upwards as if they were Harriers. :D
    I got creamed by the I-16 as well until I kept my altitude above 20,000 ft or 7000 m where the performance of the I-16 dropped off. Not sure if it's a pilot liability or the aircraft since it also has a supercharger but is open cockpit.

    Anyway, the hard part is reaching high altitude. If you can survive long enough to get up high, then you have a chance.

    The only other option is to hit the I-16 while it's targeting someone else.

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    #312
    * ess

    Yup. If you keep your altitude above 7000 m, you stand a chance. In this case, the I-16 still managed to hit my plane. But, when I kept my aircraft above 7000 m, the AI seemed to back off a bit.

    But, drop your altitude to 6000 m and he's on you just like that. Here, I got off a deflection shot which apparently damaged his engine because he slowed down and quit making tight turns. I kept with him while avoiding getting lured below 7000 m.

    Oh, I was in an Me-109F which would be accurate for Operation Barbarossa in 1941.


    In a way, it's still similar to dogfighting a Japanese Zero which became less maneuverable above 20,000 ft.

    In this one dogfight a few weeks ago, I got a Zero on a dive. But with three other Zeros at or above my altitude, I'm not sticking around. Time to tuck tail and get out of Dodge! They can get on my tail and fire before I even realize what's going on. I figured I better retreat while my aircraft still had some energy left. My altitude wasn't really that high. And yes, I too was hugging the sea by the time this was over.
    Last edited by Jun aka Pekto; December 11th, 2009 at 02:36 AM.

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    #313
    Sounds good. I'll give another whirl.
    So, do I lurk at 7000m and just wait for enemy to go up? If not, how do you bait them?

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    #314
    Quote Originally Posted by ess View Post
    Sounds good. I'll give another whirl.
    So, do I lurk at 7000m and just wait for enemy to go up? If not, how do you bait them?

    He He. It's been a long time since I flew in the campaign. So I'm not sure about that part.

    I used the Quick Mission to stage the 1v1 with the I-16 starting out first at 5000 meters and another at 7000 meters.

    My observation was after the head-on pass and initial break, I was on the defensive in both flight levels for much of the time. At 5000 meters, the I-16 was all over me. I just barely made it above 7000 m. I was constantly weaving with small dips and climb. But, I kept to the overall goal of climbing to higher altitude. That took a looong time.

    In my own defense, I was also flying with only a Logitech joystick which has "rudder" control through the joystick stem. If I had rudder pedals like my broken CH, I could perform "tail skids" which could probably throw off the superhuman aim of the I-16.

    When the 1v1 started out at 7000 m, I was chagrined when the I-16 once more latched on to my tail and put some holes in my aircraft.

    One difference though. Although I was still on the defensive, I noticed the I-16 wasn't quite as quick and it was shooting at me from lower down. I fought the urge to build up more speed by diving down and instead concentrated on the same goal of ultimately going to a higher flight level, weaving and dipping once in a while to minimize energy loss. Once I reached 7450 meters, I stayed there. The I-16 eventually climbed up to my flight level where I was eventually able to get an angle for a deflection shot. I mean it still wasn't easy. That I-16 could still easily shoot me down if I made a wrong move.

    When I had the 1v1 start at 7500 meters, The I-16 didn't even try to shoot during the head-on at the break. It tried to latch to my tail but immediately fell behind.

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    #315
    Anyway, the I-16 with superhuman pilot isn't new. I've seen the same with P-39's in 1942: Pacific Air War (Microprose 1994). There's nothing more frustrating than to see a P-39 Airacobra outclimbing and outmaneuvering a Zero then make deadly zoom and boom attacks.

    That's what the I-16 in IL-2 reminds me of.

    Also, I noticed Forgotten Battles is crash-happy without those patches.
    Last edited by Jun aka Pekto; December 11th, 2009 at 03:49 PM.

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    #316
    A good reference for the I-16 which really isn't that big a pushover:

    http://www.matrixgames.com/forums/tm...&key=&#2298265





    Seems like the only advantage an Me-109 has is top speed at level flight. The credo "Speed is Life" holds very true.
    Last edited by Jun aka Pekto; December 11th, 2009 at 04:03 PM.

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    #317
    I'm also using a Logitech stick with a twist rudder (Strike Force 3D).
    I've yet to use rudder pedals so I don't know what I'm missing :D.

    Anyway, have you seen the Logitech G940? (http://www.logitech.com/index.cfm/ga.../5855&cl=sg,en)

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    #318
    Quote Originally Posted by ess View Post
    I'm also using a Logitech stick with a twist rudder (Strike Force 3D).
    I've yet to use rudder pedals so I don't know what I'm missing :D.

    Anyway, have you seen the Logitech G940? (http://www.logitech.com/index.cfm/ga.../5855&cl=sg,en)
    They need to have a standalone set of rudder pedals. Rudder pedals allow you to do things with aircraft in the same way a joystick made it easier to circle-strafe your opponents in GLQuake and Quake 2.

    In flight/combat sims, rudder pedals allowed you to tail-skid. The closest analogy is think of it as horizontal thrust-vectoring. You can actually skid from side to side. I'm not sure if it'll work with an I-16 at my tail. But, it might work with a head-on pass.
    Last edited by Jun aka Pekto; December 11th, 2009 at 11:07 PM.

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    #319
    Not too many choices for standalone rudder pedals:

    Saitek:



    CH:


    Both have a newegg.com price of $115. *SIGH* I wish I didn't break my CH.....

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    #320
    Sneaking up on an enemy and grabbing them is one of my less-used tactics in Crysis. I'm a little hesitant sometimes to use it because the opponents are North Koreans. I had a great time in South Korea and the enemy in Crysis hit a little too close to home even though they're from the northern side of the DMZ.

    Oh well. I use it while cloaked when I want to be a Predator (as in Predator the movie) wannabe.

    Last edited by Jun aka Pekto; December 12th, 2009 at 02:20 AM.

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