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  1. Join Date
    Aug 2003
    Posts
    3,273
    #21
    Quote Originally Posted by van_wilder View Post
    meron na dito
    meron na dito what?

  2. Join Date
    Jun 2006
    Posts
    1,046
    #22
    Quote Originally Posted by roninblade View Post
    meron na dito what?
    i think he meant yung release date ng starcraft 2. afaik, pricing and release date have not been released.

  3. Join Date
    Nov 2005
    Posts
    1,931
    #23
    Quote Originally Posted by n2knee View Post
    red alert 2 (and expansion pack) and generals (and the expansion pack) are the best in the series imho. c&c3 is boring...
    yup the generals series is one of the best too bad may bug to na di nafix ng EA games, check ku nga later sa suking tindahan kung meron na starcraft 2 hehe

  4. Join Date
    Mar 2004
    Posts
    2,053
    #24
    Damn! Must...set...aside...funds...for...upgrade....

  5. Join Date
    Aug 2005
    Posts
    994
    #25
    ito po starcraft 2 cinematic trailer

    mukang adik mode po uli to nakakatakot, last time na na-addict ako sa rts ng sobra, brood war during high school!!


  6. Join Date
    Nov 2002
    Posts
    4,085
    #26
    yari na naman ang terran!

  7. Join Date
    Mar 2007
    Posts
    106
    #27
    anlufet, hats off ako sa blizzard....patay nanaman ang specs ng pc ko mukang mataas requirements nito hehehe...

  8. Join Date
    May 2006
    Posts
    6,940
    #28
    Refresher lang para sa mga adik..lapit na ata release neto..

    The Story so far..

    Source:www.starcraft2.com/features/storysofar2.xml

    The evacuation of Aiur

    Tassadar's brave sacrifice had destroyed the Overmind, but countless rampaging zerg remained on Aiur and would surely overrun the surviving protoss. Zeratul offered sanctuary on Shakuras, the adopted home of the dark templar. Although the decision was difficult, Executor Artanis and the surviving members of the shattered Conclave agreed that their first duty was to save as many lives as possible.

    Jim Raynor's forces and the protoss cut a path through the zerg to reach an ancient xel'naga warp gate, the relic of an earlier age. Using the gate, Zeratul opened a connection to a second gate on Shakuras. During the battle, Raynor and some of the protoss were cut off, but Artanis and Zeratul led many other protoss through the gate to safety on Shakuras.

    To their horror, they found that the zerg were following them through the gate. The evacuees joined forces with their dark brethren and fought the invasion. Meanwhile, Raynor's forces and a handful of protoss chose to remain on Aiur and shut down its warp gate, ensuring that no further zerg reinforcements could reach Shakuras. With no means of escape, this brave band seemed doomed.

    Unlikely allies

    Sorrowfully the dark templar led their visitors to meet Raszagal, the ancient matriarch who ruled Shakuras. The protoss' first priority was to battle the spreading zerg infestation of Shakuras. Raszagal declared that a xel'naga temple on Shakuras could cleanse the planet, but its activation required two crystals--the Khalis and the Uraj--that had been lost long ago.

    Kerrigan arrived unexpectedly and told the wary protoss that with the Overmind slain, she was no longer the merciless killer she had been. However, the surviving cerebrates had merged to create a new Overmind that would soon control the Swarm and transform Kerrigan back into the Overmind's pawn.

    Kerrigan offered to help retrieve the Khalis and Uraj, and Raszagal accepted, overriding the objections of Artanis and Zeratul. The protoss heroes and Kerrigan departed for the planet Braxis, where they secured the Uraj. In the process they encountered an unfamiliar terran force identifying itself as the United Earth Directorate (UED). Ordered to surrender, the protoss refused and eluded capture.

    Their next destination was Char, where the protoss located the Khalis, dangerously near the developing Overmind. Pitting themselves against the zerg and the young Overmind, Kerrigan and the protoss retrieved Khalis and returned to Shakuras.

    Tragedy on Shakuras

    There they found that some of the Aiur evacuees had turned against their dark templar allies. Already in the midst of a crisis, Raszagal was in no mood to negotiate and ordered the dark templar to vanquish the dissenters. Zeratul found the command troubling, but he and his allies obeyed. As the traitors' resistance crumbled, the dark templar demanded that the rebel leader surrender. He refused, claiming that the other protoss were doomed and Raszagal was hiding a loathsome secret.

    Before the traitor could explain his accusation, Kerrigan and her zerg minions slew him. Zeratul angrily ordered Kerrigan to leave Shakuras. She left willingly, telling him that their alliance had already achieved her goal. The cerebrates had refused to follow her leadership, and now with the dark templar's assistance, they were all but destroyed.

    The zerg would overwhelm Shakuras unless the protoss unleashed the xel'naga temple's power. Thus, the desperate protoss carried out their plan despite knowing that they were further aiding Kerrigan by doing so. Artanis and Zeratul carried the crystals to the temple's summit, channeled the temple's vast energies, and obliterated all zerg on Shakuras.

  9. Join Date
    Dec 2005
    Posts
    617
    #29
    kakainip naman...

    tiyak, puyatan blues na naman ito

  10. Join Date
    May 2006
    Posts
    6,940
    #30
    Quote Originally Posted by oliver1013 View Post
    Refresher lang para sa mga adik..lapit na ata release neto..

    The Story so far..

    Source:www.starcraft2.com/features/storysofar2.xml

    The evacuation of Aiur

    Tassadar's brave sacrifice had destroyed the Overmind, but countless rampaging zerg remained on Aiur and would surely overrun the surviving protoss. Zeratul offered sanctuary on Shakuras, the adopted home of the dark templar. Although the decision was difficult, Executor Artanis and the surviving members of the shattered Conclave agreed that their first duty was to save as many lives as possible.

    Jim Raynor's forces and the protoss cut a path through the zerg to reach an ancient xel'naga warp gate, the relic of an earlier age. Using the gate, Zeratul opened a connection to a second gate on Shakuras. During the battle, Raynor and some of the protoss were cut off, but Artanis and Zeratul led many other protoss through the gate to safety on Shakuras.

    To their horror, they found that the zerg were following them through the gate. The evacuees joined forces with their dark brethren and fought the invasion. Meanwhile, Raynor's forces and a handful of protoss chose to remain on Aiur and shut down its warp gate, ensuring that no further zerg reinforcements could reach Shakuras. With no means of escape, this brave band seemed doomed.

    Unlikely allies

    Sorrowfully the dark templar led their visitors to meet Raszagal, the ancient matriarch who ruled Shakuras. The protoss' first priority was to battle the spreading zerg infestation of Shakuras. Raszagal declared that a xel'naga temple on Shakuras could cleanse the planet, but its activation required two crystals--the Khalis and the Uraj--that had been lost long ago.

    Kerrigan arrived unexpectedly and told the wary protoss that with the Overmind slain, she was no longer the merciless killer she had been. However, the surviving cerebrates had merged to create a new Overmind that would soon control the Swarm and transform Kerrigan back into the Overmind's pawn.

    Kerrigan offered to help retrieve the Khalis and Uraj, and Raszagal accepted, overriding the objections of Artanis and Zeratul. The protoss heroes and Kerrigan departed for the planet Braxis, where they secured the Uraj. In the process they encountered an unfamiliar terran force identifying itself as the United Earth Directorate (UED). Ordered to surrender, the protoss refused and eluded capture.

    Their next destination was Char, where the protoss located the Khalis, dangerously near the developing Overmind. Pitting themselves against the zerg and the young Overmind, Kerrigan and the protoss retrieved Khalis and returned to Shakuras.

    Tragedy on Shakuras

    There they found that some of the Aiur evacuees had turned against their dark templar allies. Already in the midst of a crisis, Raszagal was in no mood to negotiate and ordered the dark templar to vanquish the dissenters. Zeratul found the command troubling, but he and his allies obeyed. As the traitors' resistance crumbled, the dark templar demanded that the rebel leader surrender. He refused, claiming that the other protoss were doomed and Raszagal was hiding a loathsome secret.

    Before the traitor could explain his accusation, Kerrigan and her zerg minions slew him. Zeratul angrily ordered Kerrigan to leave Shakuras. She left willingly, telling him that their alliance had already achieved her goal. The cerebrates had refused to follow her leadership, and now with the dark templar's assistance, they were all but destroyed.

    The zerg would overwhelm Shakuras unless the protoss unleashed the xel'naga temple's power. Thus, the desperate protoss carried out their plan despite knowing that they were further aiding Kerrigan by doing so. Artanis and Zeratul carried the crystals to the temple's summit, channeled the temple's vast energies, and obliterated all zerg on Shakuras.
    Puntahan niyo nalang sa link para sa kumpletong storya...haba eh

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Starcraft 2