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  1. Join Date
    Jul 2006
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    128
    #141
    Here's how the Wii-mote become a reality....



    Wii Have a Winner! - Thanks to MPD’s ADXL330 Team
    By Howard Wisniowski, marketing program manager
    July 5, 2007

    An intriguing fact about engineers is that their biggest ideas are quite often their smallest. A perfect example is the phenomenal ADXL330 iMEMS® accelerometer conceived and developed by a team of engineers at ADI’s Micromachined Products Division (MPD). At only two square millimeters, it can sense three axes of motion (up and down, side to side, and front to back) and has caused six months of mass hysteria at electronics retailers everywhere as a key component in Nintendo’s “Wii-mote” controller.


    For all its newfound success, however, the development of the ADXL330 was years in the making. Through a progression of iMEMS technology advances, the genes of this small marvel can be traced back nearly two decades to when the vision of Steve Sherman, senior design engineer, was coupled with the unwavering support of Ray Stata, co-founder and chairman. Steve's early patents and papers continue to be a source of inspiration and are cited by engineers worldwide. The design of the ADXL330 was no exception.

    The need for a low-g 3-axis accelerometer was identified in 2003 when the late Dave Zawadzki, MPD product marketing manager, began focusing MPD’s attention on consumer product applications. By November 2004, a broad cross-functional team was formed and the Trident’s (aka ADXL330) development activities were officially kicked off with a PSD1 (Product Start Document) and put on a fast track. Headed up by senior design engineer, Dave Hollocher, the sensor, circuit, and test/trim “sub-teams” that included Jack Memishian, Mike Judy, Sam Zhang, Mark Dube, and Kevin Chau went to work bringing together their skills in both circuit and mechanical structure design. Here are some insights into the Trident project by those who made it happen.

    Jack Memishian, ADI Fellow ’80, and a true disciple of the mantra “never follow!” commented, “The team was hard at work on the 3-axis accelerometer well before I got involved. I came up with a way to use a single sensor for all three axes along with the additional benefits of low voltage operation and small size. I always push for a radical approach and Dave always pushes back toward the more reasonable.”

    As Dave Hollocher described the interaction, “It’s always an exercise in creative conflict. Jack and I always have different views but eventually find the common ground. In this case, we were able to show the team how they could get outputs from three axes on a single MEMS sensor structure. This was indeed radical and had never been done before.”


    Jerry Fishman presenting the ADXL330 team with a Hardball Award the 2007 GTC. Left to right: Jack Memishian, Dave Hollocher, Jerry Fishman, Sam Zhang, Mack Lund, and Mike Judy. Not pictured: Kevin Chau and Prakash Moparthi.
    Sam Zhang, MEMS design engineer, and Mike Judy, ADI Fellow ‘03, began modeling several sensor structures so the design team could work with the 3-axis MEMS sensor even before they saw one. According to Sam, “The models cut months off the development time by predicting behavior under a variety of conditions and design specifications. The result was an optimized and more robust sensor design.”

    While the circuit and sensor design issues were being resolved, the layout function was busy optimizing the die topography. According to Mark Dube, layout engineer, “Dave, Jack, and I worked at it until we reduced die size over 40 percent and were able to increase the number of die per wafer from 2700 to 4000. It was painful, but in the end, it was a beautiful thing.”

    Less than four short months after project kickoff, the team taped out the first silicon and passed the PSD2 phase gate. With a record turn time in fab, the team soon had a working first silicon by March 2005. “When the ADXL330 worked on the bench like it did in simulation, we were all breathing a huge sigh of relief,” added Dave. “It’s always difficult to predict how long something will take when it is completely new and no one has done it before. Even with the best models, you’ll often discover something is missing, but you just don’t know what it is. You must rely on your experience and just keep at it until you understand the problem and find the solution.”

    The ADXL330 was the first product to utilize the third generation of iMEMS Wafer Fab Processes (iMEMS3). Initially designed to enhance the performance of ADI’s precision gyro products, this process was well suited to provide the additional features needed for Z-axis sensing. “We worked to reduce leakage and noise for the gyro and in doing so, came up with a solution that provided a Z-sensing capability,” recalls Bruce Wachtmann, the technical lead on the team. “While we had characterized the processes and passed reliability testing for the gyro, upon reexamination, we determined it would also be a good fit for ADXL330.”

    As the target project launch date was closing in, the test and trim team was busy with its own set of challenges. As Rob O’Reilly, test engineering manager, likes to tell it, “We had to invent a new way to trim the Z-axis. There were no Z-axis testing models yet, so we resorted to physical measurement which meant we needed to shake the wafers. Since there was no equipment for that, we made a shake machine out of existing equipment that was never intended to be a shake machine.” As it turned out, the new test and trim equipment was released at the same time the ADXL330 went into production. It should be noted that Rob and his team, which included Huy Tang, Wei Chen, John Grandbois, Nick Pizzi, Rick Lueth, Frank Haskins, Eric Butler, Dave Lucas, and Qui Nguyen were recognized at the 2006 ADI Quality Fest and won top honors.

    In addition to the Trim Platform, the production ramp was also on a remarkable timetable. According Craig Core, MPD wafer fab manager, “In order to meet the product run demands, we had to ramp up the wafer fab two times and die capping ten times. A significant addition of new equipment was involved and we got it all up and running in six months. We upheld our reputation as the little fab that could.”
    The Trident team successfully released the ADXL330, MPD’s first three-axis accelerometer, in March 2006. The following May at the Electronics Entertainment Expo (E3) in Los Angeles, ADI issued a joint press release with Nintendo announcing that the ADXL330 had been designed into a motion-enabled controller for Nintendo’s new “Wii” game system to be released in November 2006. In the press release, Nintendo senior management stated, “We selected the ADXL330 because its accuracy, small size, and extremely low power consumption were critical to the Wii Console’s design objectives and key for a wireless controller that will revolutionize the gaming industry.”

    Ultimately, the Trident team achieved their objectives for consumer product applications: a small die size and a single beam structure for the most efficient use of die area; low voltage operation; and the industry’s lowest power consumption, requiring less than half of the power of typical competitive parts.

    Postscript: As reported in the 6/11/2007 issue of Fortune
    While game consoles typically attract youngish males with an antisocial streak, the Wii is bringing people of all demographics together: in nursing homes, for Wii bowling leagues, on cruise ships, at coed (!) Wii-themed parties and, of course, in lines - as hordes of consumers clamor to buy the impossible-to-find $250 machine. Nintendo is churning out over a million units a month and still can't meet demand.

    The Core Team

    Low-g Design Team (Sensor and Circuit Design, Product Engineering)
    Mike Judy, Sam Zhang, Jack Memishian, Dave Hollocher, Kevin Chau, Prakash Moparthi

    Trim z-shake Development Team
    Rob O'Reilly, Nick Pizzi, Rick Lueth, Frank Haskins, Eric Butler, Dave Lucas, Qui Nguyen

    iMEMS3 Team
    Susan Alie, Dan Davis, Rob Maher, Stewart Sellars, John Sledziewski, Bruce Wachtmann, Craig Core

    Others
    Laurie Stuart - New Product Coordinator
    Mark Dube – Layout
    John Grandbois – Trim
    John O’Connor – Test
    Carolyn Pipitone – Reliability
    Frank McNally – Yield and FMU team leader
    Gail Edwards – Characterization
    Harvey Weinberg – Product Applications
    OC Wambu – CAD
    Mack Lund – Product Marketing
    Dave Zawadzki – Product Marketing
    Christophe Lemaire – Customer Marketing
    Wei Chen – Characterization
    Kevin (Katsuhiko) – ADKK Sales Team
    Iku Nagai – ADKK Sales Team

  2. Join Date
    Jan 2003
    Posts
    416
    #142
    Quote Originally Posted by staind View Post
    nasa P19,200 pa rin ang US Version!

    bat kaya ang laki ng difference nya sa Jap vers kung Menu Language lang ang difference???
    US version vs Japanese version comparison pls.

    interested in knowing the online play of Wii using Jap vers. pde kaya magconnect sa US server?

  3. Join Date
    Jan 2003
    Posts
    416
    #143
    SilverOut aka BlueBimmer,

    uwi mo muna yung office wireless router nyo para matest mo Wii online play.

    or buy one as a belated bday gift! ;)

    hirap din siguro i-configure yung wii sa router kasi jap ang language. if u're able to do so, pls take pix! thx!

  4. Join Date
    Jan 2003
    Posts
    416
    #144
    those with US versions, can you play online using the US servers? which servers are you using? how's the online play?

  5. Join Date
    Dec 2003
    Posts
    11,316
    #145
    brought down my wii to the office this morning, connected via wifi to internet and successfully updated my wii firmware to 2.2J, yehey! burned 'backups' work very very nicely :naughty2:

  6. Join Date
    Jan 2003
    Posts
    416
    #146
    Quote Originally Posted by BlueBimmer View Post
    brought down my wii to the office this morning, connected via wifi to internet and successfully updated my wii firmware to 2.2J, yehey! burned 'backups' work very very nicely :naughty2:

    can u tell me where in the menu to setup the wi-fi connection?

    JAP version din binili ko yesterday e! napuyat kami kakalaro! after a few hours of sleep, eto na uli, we're playing again! what a fun game system!


    sakit nga lang sa katawan! hehehe.

  7. Join Date
    Oct 2002
    Posts
    6,794
    #147
    WAAAAAHHHH!!!
    IM BUYING Wii BEFORE XMASSS!!!!!

    check this out!!! this is awsome!!!

    http://www.youtube.com/watch?v=zXRriHMlnH4

  8. Join Date
    Mar 2006
    Posts
    3,346
    #148
    meeee too!

    want to have a wii and a 360 this year.
    iam3739.com

  9. Join Date
    Dec 2003
    Posts
    11,316
    #149
    Quote Originally Posted by staind View Post
    can u tell me where in the menu to setup the wi-fi connection?

    JAP version din binili ko yesterday e! napuyat kami kakalaro! after a few hours of sleep, eto na uli, we're playing again! what a fun game system!


    sakit nga lang sa katawan! hehehe.
    download this pdf translation and you're good to go

    http://www.sheylara.com/wii/wii_syst...ation_v1.0.pdf

    onga pala, some games tend to not run..pero konti lang..i guess the modchip needs to be updated din..alam ko Wiikey ang modchip na ginagamit locally e..pwede sya update daw in the future using dvd lang ata, pero so far ala pa update..

  10. Join Date
    Jan 2003
    Posts
    416
    #150
    Quote Originally Posted by BlueBimmer View Post
    download this pdf translation and you're good to go

    http://www.sheylara.com/wii/wii_syst...ation_v1.0.pdf

    onga pala, some games tend to not run..pero konti lang..i guess the modchip needs to be updated din..alam ko Wiikey ang modchip na ginagamit locally e..pwede sya update daw in the future using dvd lang ata, pero so far ala pa update..

    ayos! thx for the link and info!

    pati mga friends namin, nakilaro sa min! biglaang wii party! buti 2 sets of wiimote & nunchuk ko.

  11. Join Date
    Feb 2007
    Posts
    567
    #151
    Where and how much po pa convert ng wii from 120 to 220?

  12. Join Date
    Oct 2002
    Posts
    13,415
    #152
    Check this out... :D
    http://youtube.com/watch?v=lzfJUHVrWhs

    Play Wii in a theatre!

  13. Join Date
    Dec 2003
    Posts
    11,316
    #153
    wag na convert 110 to 220...bili nalang 220V adaptor mas madali pa..

  14. Join Date
    Jan 2003
    Posts
    2,407
    #154
    bumping this up.

    saan pwedeng bumili ng US version na Wii (na mura)? hindi pala kasi pwedeng paltan ung language setting sa Japanese na Wii. usually kasi 20k para sa US version while 16k para sa japanese version. sana by december matuloy na.

  15. Join Date
    Dec 2003
    Posts
    11,316
    #155
    ^download ka lang ng pdf translation ng japanese wii menu, dami ko na nagalaw na settings ng jap wii ko, kahit update firmware to 3.0J nagawa ko na rin, walang kahirap hirap.

    actually medyo memorize ko na nga lahat ng menu e

  16. Join Date
    Mar 2006
    Posts
    3,346
    #156
    Waaaa...

    Di ko nalaro ang Wii namin. Unuwi sa Mindanao!

    We now have 360 and a Wii (US Version) bought last week. The 360 has done from 3RL repairs with 6 months warranty.

    Next game console, PSP Slim!!!
    I'll be selling the 360 soon.

    Uwi ako Mindanao sa Pasko para ma try ang Wii. Sumakit daw katawan ng bro ko.
    iam3739.com

  17. Join Date
    Jan 2003
    Posts
    2,407
    #157
    Quote Originally Posted by BlueBimmer View Post
    ^download ka lang ng pdf translation ng japanese wii menu, dami ko na nagalaw na settings ng jap wii ko, kahit update firmware to 3.0J nagawa ko na rin, walang kahirap hirap.

    actually medyo memorize ko na nga lahat ng menu e
    ah i see. di naman pala ganun ka problema.

  18. Join Date
    May 2006
    Posts
    6,940
    #158
    Wow pwede palang pang excercise to...may rason na talaga para bumili...

  19. Join Date
    Oct 2002
    Posts
    4,059
    #159
    may ilalabas daw na new WII version, ang balita di na daw mamomodify... kaya naguunahan na sa pagbili ngayon ng mga modified version... gusto ko na din bumili saan ba mayrong good deals?

  20. Join Date
    Dec 2003
    Posts
    11,316
    #160
    tagal na ata lumabas ang unmodifiable wii na yan, pero nagagawan pa rin ng paraan, in fact madali lang para makabit uli ang mga modchips...

    ung newer D2C chipped wii ata meron na rin specific modchips for them..

    unless may another 3rd version nanaman ng drive board..

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