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  1. Join Date
    Oct 2002
    Posts
    21,244
    #1
    malapit na magstart ang round 12, and here are the changes to the new round according to rez:

    Attack System
    With TP getting into higher numbers weapon jams (wj) and head shots (hs) became a rarity during Round #11. The formula on how wj/hs are scored has been changed to bring them back into the game. Bringing these elements back will add a bit more randomness to the attack system.

    Thugs will no longer get "tired" after attacks, it'll be full force for all attacks.

    Training Points
    Some aspects of the training point system I like some I don't. I don't yet have a clear picture on what all will be changed yet but changes are coming. One thing for sure that will happen is house and room upgrades will be worked into the TP system so you won't have to sacrifice either to stay ahead of the TP race.

    Gang Wars
    Gangs will be limited on who they can and can't attack based on rank and the "formula" will be thrown out the window. As of this writing I'm not sure what the limit will be maybe 2 ranks higher / lower then the gangs current rank. The ranking system will then change from updating every 10 minutes to either every 6 hours or just once at server reset, dunno yet. As stated the "formula" will be thrown out the window and gang wars will simply be determined by # of thugs killed.

    Gangs will also get a 1 hour "rest" period after each war with the exception of police wars.

    Buy Turns
    Time permitted I will try and make it so if your not online when they are bought your account isn't at a disadvantage
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  2. Join Date
    Oct 2002
    Posts
    21,244
    #2
    sa gang wars, we can only attack or be attacked by gangs withing 2 ranks of us. so hindi magandang umakyat siguro agad tayo sa ranking dahil mga top ranked gangs ang makakalaban natin.

    and mas madali ng manalo ngayon sa gang wars, sa number of thugs killed lang ang pagdetermine ng winning gang. hindi na siguro tayo pupulutin palagi sa kangkungan nyan

    basta magpalakas lang tayo ng TP!

    Go TPI!!!
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  3. Join Date
    Oct 2002
    Posts
    10,942
    #3
    Napeke mo ako dun ah! Akala ko start na ng round 12! Punta kaagad ako sa site, wala pa naman.

    So, we will still use the same strategy as before?

  4. Join Date
    Nov 2002
    Posts
    581
    #4
    malibre kya tayo ulit this coming round? hehehe

  5. Join Date
    Oct 2002
    Posts
    21,244
    #5
    lagot tayo dito, nababawasan din ang TPs next round:

    ---------------------------------

    With what I'm changing around with the TP system it's rapidly becoming anything but Training. Instead of training its now called Juice which if you wanted to make a real life comparison Juice is equivalent to reputation

    Some items that will affect your Juice (list will be updated as soon as all the changes are made):
    * Juice awarded with same amount of turns used for room / house upgrading. So if you purchase 1 room you'll get 5 juice points. Go up 2 house levels you get 20 juice points.

    * For every million dollars earned via opening for biz you get 1 juice point.

    * Get bused you loose 100 points

    * Run your house with diseased ho's you loose 2 points for every turn worked by each ho that is diseased.

    * Get hit for levels you loose juice based on the amount of turns for each house level lost. So if you get dropped 1 house level you'll loose 10 juice points.
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  6. Join Date
    Jul 2003
    Posts
    3,042
    #6
    huwaaa.. kala ko din start na eh hehehe kagabi lang chineck ko eh...

    haayyy mukhang mas complicated pero mas maganda tong war formula nya ah...

  7. Join Date
    Oct 2002
    Posts
    10,942
    #7
    Hindi na pala uubra yung ginawa natin nung start ng round 11. Pataasin natin agad ang house levels and rooms umpisa pa lang. Bilangin mabuti ang opened for business para maiwasan ang malaking busts and minus juice.

    Ang hindi ko maintindihan ng mabuti yung last part kung saan mababawasan ka rin pag tinira ang house levels.

  8. Join Date
    Oct 2002
    Posts
    21,244
    #8
    * Get hit for levels you loose juice based on the amount of turns for each house level lost. So if you get dropped 1 house level you'll loose 10 juice points.
    ito ba ang hindi mo maintindihan?

    kung ilan turns ang pagupgrade ng house level mo, ganun din kadaming juice ang mawawala sayo. basta 1 juice per turn.
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  9. Join Date
    Oct 2002
    Posts
    10,942
    #9
    Di ba 5 turns for every house level? Let's say you are at 100 house level at bumagsak ka sa 75, that means -25 house and -125 sa juice ang bawas.

    Tama ba yan o masyado lang akong maraming iniisip kaya ayaw pumasok sa kokote ko?
    Last edited by Ungas; June 14th, 2004 at 02:57 PM.

  10. Join Date
    Oct 2002
    Posts
    21,244
    #10
    10 turns per house level, yung 5 turns sa additional rooms yun

    nagiisip ka na naman siguro kung anong idadagdag mo ke beast!
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Bordello Battles Round 12!